Blackblade Reforged is another great option, especially given that we’re in green and will have access to many ways to ramp with our lands. ![]() Embercleave has been tearing up the Standard scene and still has massive value in Commander. We will need to also include those bombs that will turn our commander into a one-shot machine. Argentum Armor and Sword of Sinew and Steel will get rid of a few pesky parts of our opponents’ battlefields. Sword of the Animist and Prying Blade provide different variations of ramp, while Rogue’s Gloves and Mask of Memory give us some incremental card advantage. This way we don’t have to make the tough choice between taking up card slots on Equipment vs. Whenever I look at a commander that wants to wear a lot of Equipment, I always think that, while there should be some bomb cards that shock and awe the table, it’s just as important to have Equipment that act as support cards. The Equipment and Voltron parts of Tahngarth are interwoven, as one of the best ways to make him hit hard and fast is to pile him up with Equipment that makes him stronger. After all, it collects so much data from around the internet, I’m sure we have a snapshot of every kind of archetype in the format! Building a Better Beater (or Oooh, Shiny New Toys!) This makes me like the way the deck is bound to turn out, as it means that even if there are sacrifice players at the table, it shouldn’t be hard to suit up Tahngarth and get the work done ourselves.įor those games where there are no sacrifice players at the table, a third archetype that people are using with our Minotaur Warrior is “Forced Combat.” Ironically, I said in the last Replacement Commanders installment that I didn’t think this was a category on EDHREC, and it looks like I was wrong! Of course, we shouldn’t be surprised to see how thorough the site’s themes are. ![]() However, looking at the EDHREC page for Tahngarth, we can see that people have gravitated more toward an Equipment-based Voltron strategy. As someone who loves to use and abuse sacrifice outlets and strategies, it’s mildly unnerving to see a commander that wants to go under other people's control without having the same kind of protection that an Assault Suit would give. For as much as I enjoy the way his first ability works when we can give him menace, nothing in his second ability prevents the person we loan Tahngarth to from just sacrificing him. It was close in the end, but most of you wanted to see… Tahngarth, First Mate!Īdmittedly, Tahngarth was not high on my rankings of legendary creatures from last year’s product. Readers got to vote on which to cover first, and which would be the last of the series. In the last article, we ended with a poll for the remaining two legendary creatures that are missing a color from the decks they were originally printed in. ![]() The series is quickly ending, though I have no idea how soon we'll have even more replacements, what with 2020 being the “Year of Commander” for Wizards of the Coast. Hello again, Commander faithful! Welcome back for another installment of Replacement Commanders, the series designed to look at the legendary creatures from the annual Commander precon product that didn't make it onto the face of each deck, and build a precon-like list specifically for them! Each year, we get these amazing commanders that are placed in decks built around a different legendary creature and those abilities and strategies. ( Tahngarth, First Mate | Art by Anna Steinbauer) Your Deck.
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